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Introduction to the shader programming language

2.0.7. Compute Shader

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This type of program is characterized by running on the graphics card, outside of the normal render pipeline and is structurally very different from the previously mentioned shaders.

Unlike a normal shader, its extension is “.compute” and its programming language is HLSL. Compute Shaders are used in specific cases to speed up some of the game processing.

Chapter three of this book reviews this type of shader in detail.

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We are a team of indie developers with more than 9 years of experience in video games. As an independent studio, we have developed Nom Noms in which we published with Hyperbeard in 2019. We are currently developing The Unity Shader Bible.

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