It is structurally very similar to an Unlit Shader. Image effects are used mainly in post-processing effects in Built-in RP and require the function “OnRenderImage” (C #).
We are a team of indie developers with more than 9 years of experience in video games. As an independent studio, we have developed Nom Noms in which we published with Hyperbeard in 2019. We are currently developing The Unity Shader Bible.