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1.0.3. Normals

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Imagine that a friend is asked to draw on the front face of a blank sheet of paper. How could you determine which is the front face of a blank sheet if both sides are equal? This is why Normals exist. 

A Normal corresponds to a perpendicular vector on the surface of a polygon which is used to determine the direction or orientation of a face or vertex. 

In Maya, the object Normals are visualized by selecting the property Vertex Normals. This allows us to see where a vertex points in space and determines the hardness level between the different faces of an object.

(Fig. 1.0.3a. Graphical representation of the Normals for each vertex)

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Jettelly Team

We are a team of indie developers with more than 9 years of experience in video games. As an independent studio, we have developed Nom Noms in which we published with Hyperbeard in 2019. We are currently developing The Unity Shader Bible.

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