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1.1.1. Pixel processing stage

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Using the interpolated values from the previous processes, this last stage starts when all the pixels are ready to be projected onto the screen. At this point, the Fragment Shader Stage, also known as a Pixel Shader Stage, begins and is responsible for the visibility of each pixel. What it does is process the final color of a pixel and then send it to the Color Buffer.

(Fig. 1.1.1a. The area covered by a geometry is transformed to pixels on the screen)

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Jettelly Team

We are a team of indie developers with more than 9 years of experience in video games. As an independent studio, we have developed Nom Noms in which we published with Hyperbeard in 2019. We are currently developing The Unity Shader Bible.

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