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Introduction to the shader programming language

2.0.8. Ray tracing Shader

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Ray Tracing Shader is a type of experimental program with the extension “.raytrace”. It allows Ray Tracing processing on the GPU. It works only in High Definition RP and has some technical limitations. If we want to work with DXR (DirectX Ray Tracing), we must have at least one GTX 1080 graphics card or equivalent with RTX support, Windows 10 version 1809+ and Unity 2019.3b1 onwards.

You can use the Ray Tracing program to replace the “.compute” type shader in processing algorithms used for ray-casting, e.g., global illumination, reflections, refraction or caustic.

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We are a team of indie developers with more than 9 years of experience in video games. As an independent studio, we have developed Nom Noms in which we published with Hyperbeard in 2019. We are currently developing The Unity Shader Bible.

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