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Rigging & Animation Fundamentals.

Improve your rigging and animation understanding by employing the most commonly used techniques in the videogame industry.

Introduction to animation, Joints, Character set up.

Rig, Basic Animation, Constraints, attribute editing.

MOCAP, animation exporting and more.

This book is subject to change over time.

Patricio J. Vásquez

Animator

With over nineteen years of experience in the industry, Patricio J. Vásquez, a videogame director, has specialized in rigging and animation techniques and fundamentals. His knowledge has led him to work on renowned projects, which stand out: Evangelion – JO, Gundam Memories – Tatakai no Kioku, GO VACATION, and Cobra Kai.

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